This post was originally posted on my Swedish dev blog, happy kodar.
Earlier this month I spent a few days in Copenhagen and attended the Nordic Game Jam’s 10th anniversary.
It was a fun and exciting experience. I stayed at a hostel together with other jammers and I managed to find some new friends, although many of them were Danes.
Prior to the jam there was a pre-party where you could drink beers and play some games together (go check out Stikbold!). Friday offered some good talks and I especially enjoyed the ones from Blizzard, Ojiro Fumoto and Adriel Wallick which got me inspired to do Game a Week. Butt I’m putting it on hold for now.
The theme for the jam was “Leak” so a lot of jammers ended up adding leeks to their games.
Team: Me and three Danish guys. 3/4 programmers and 1/4 producer/artist.
Idea: From about seven different ideas during brainstorming we settled for “Rocket Leeks” (later changed to Champions Leek for some odd reason). A local multiplayer racing game for the Google Chromecast where the player controls a leek with their smartphone. The goal is to be the last leek standing in this crazy party game. What went well: Found a great team and almost completed a game. Unity was stable enough on Linux (yay).
What went wrong: Too much hassle with Unity Remote on Linux. Hard to implement accelerometer input when you can’t test with a phone. Didn’t have time to implement multiplayer due to the Unity Photon plugin not playing nice. Unity is hard to get right with git and we basically destroyed our repo after a few hours ☹️. What I learned: That Denmark is quite cool and that precaution must be used when putting a Unity project under version control, yikes!
Now I’m off to play some of the jam games and do some more coding.